To bring my desired Vtuber character image to life in 3D, it’s essential for the creator (modeler) to have the same image in their mind. In this blog, we’ll delve into what styles of Vtubers can be created. Let’s discover the key points to create a unique and appealing Vtuber character!

  1. Defining Character Styles – Realistic/Semi-Realistic/Casual
  2. Features by Style
  3. The Importance of Style Consistency
  4. Different Workflow for Different Styles

1. Defining Character Styles – Realistic/Semi-Realistic/Casual

“What are Realistic, Semi-Realistic, and Casual?”

First and foremost, you need to determine the ‘style’ of the 3D model you want to create. Broadly, these styles can be categorized as Realistic, Semi-Realistic, and Casual.

  • Realistic – A feeling similar to real-life objects
  • Semi-Realistic – Resembles high-quality game characters
  • Casual – Has a cute feeling akin to cartoon or fairy-tale characters

In creating Wonder Woman in 3D, the character’s style determines the image’s appearance, which can vary depending on whether the style is realistic, semi-realistic, or casual.

(3D models of Wonder Woman in realistic, semi-realistic, and casual styles)

2. Features by Style

“Styles vary according to the concept!”

As Vtubers, their style can have different characteristics, and these can significantly impact the impression they make, often in a matter of seconds. Below are the characteristics of each style

RealisticSemi-RealisticCasual
RealismHighMediumLow
ApproachabilityLowMediumHigh
TextureVaried (Different materials for each element)elatively Varied in contrast to Casual styleFewer types of depicted materials
Performance SpecificationsHighMediumLow to Moderate
ExamplesCodeMiko, etc. Viichan, Gawr GuraSelenTatsuki, etc.Pinkfong, Bread Barbershop, etc.

3. The Importance of Style Consistency

“Consistency for naturalness is essential!”

Vtubers need to consider not only their character but also the elements in the background, items used during broadcasts, special effects, and more. It’s recommended to arrange these broadcast elements in a consistent style with the character. Having different styles for each element can create discordance.

In the first character example below, while the design leans towards a casual style, the texture is closer to realism. This stylistic clash can create a somewhat unnatural feeling. In contrast, the second character maintains consistency in design and texture, resulting in a more natural impression.

(Texture Consistency of Character Elements / Source: Sketchfab)

The style of the items and backgrounds you’ll be using should also be consistent with your character for a more natural look.

(Consistency of Character and Background Styles)

4. Different Workflow for Different Styles

“Workflow varies depending on the style.”

Realistic, semi-realistic, and casual styles involve different production processes due to their unique characteristics. Defining the style for your character upfront can make it easier to collaborate with the modeler and create your desired result.

The production process varies depending on the style:

A character in a realistic style is created using normal maps.

In the case of realism, achieving a lifelike feel is crucial. This involves capturing realistic surface textures and imperfections to maximize the feeling of real-world materials. Therefore, normal maps are essential for achieving this effect. Detailed sculpting skills using software like ZBrush are important, as finer details enhance quality.

(If you’re curious about the process of creating 3D characters, click here!)

Semi-realistic style is created using normal maps and/or hand-painted maps.

The choice between normal maps and hand-painting can depend on the artist’s preference and the desired level of semi-realism.

Casual style often involves hand-painting.

This style typically utilizes hand-painting and relies heavily on the skill of the original concept art. Consequently, the quality of the final object can vary significantly based on the design quality of the original concept art.

  • Mapping: The process of applying 2D images (maps) to the surface of a 3D model to better express the desired material feel.
  • Normal Map: A map created to simulate the three-dimensionality and texture of high-poly objects in low-poly graphics environments.
  • Hand-Painting: A method where the artist directly paints the surface’s texture, color, and shading to create a textured map.
  • Sculpting: A modeling technique based on an understanding of form, similar to sculpting a statue out of clay.

Now that you have a better idea of which style you’d like your Vtuber character to have, discussing your preferences with the modeler will make the production process smoother. In the next post, we’ll explore how to gather reference images for creating your desired style of Vtuber character.

At Hummit, we have modelers capable of creating various styles. Do you have a specific style and concept in mind for your character? Are you looking for a creator who can bring your character to life in 3D? Hummit can assist you!

In the virtual world, we can be anyone and do anything.
Wondervari is here to help any individual have a better life by actualizing their imagination in a virtual world.

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